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Scorpion’s Cleaver — AAA Game-Ready Hero Weapon

A high-quality hero weapon designed for real-time applications, focusing on clean topology, optimized performance, and production-ready standards.

This asset was created using a complete hard surface workflow, including high-to-low poly modeling, baking, and PBR texturing. It is optimized for modern game engines and tested in Unity to ensure stable real-time performance.

The project features a structured LOD system, efficient UV layout, and a single-material workflow to minimize draw calls while maintaining strong visual fidelity.

Key features:

Game-ready topology with optimized triangle count
3 LOD levels for scalable performance
PBR textures (Metallic/Roughness workflow)
Unity-optimized texture set (URP/HDRP compatible)
Clean UV layout with consistent texel density
Real-time tested with GPU instancing

This project represents a production-oriented approach to asset creation, balancing visual quality and technical constraints required in modern game pipelines.