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Scorpion’s Fang

🦂 Scorpion’s Fang — AAA Game-Ready Hero Asset
"Precision in every cut. Performance in every frame."

Scorpion’s Fang is a high-fidelity, game-ready dagger designed for modern Action RPGs and cinematic real-time environments. This asset was developed with a "Production-First" mindset, balancing aggressive optimization with top-tier visual quality.

The project highlights a complete technical pipeline—from clean sub-D modeling to advanced PBR texturing and rigorous performance stress-testing within Unity 6.

🛠️ Technical Specifications:
Geometry: Optimized LOD system to ensure smooth transitions and stable framerates.

LOD0: 6,195 Tris (Hero quality for close-ups)

LOD1: 3,228 Tris (~48% reduction)

LOD2: 1,596 Tris (~74% reduction for distance rendering)

Texturing & Organization: Organized texture suites to fit various engine requirements and performance budgets:

PBR Texture Folders: Includes both 2K and 4K versions (Standard Metallic/Roughness workflow).

Unity Optimized Folders: Includes both 2K and 4K versions (Optimized for URP/HDRP pipelines).

Texel Density: Balanced at 19.054 px/cm (Industry standard for Hero assets).

Engine Integration: Tested in Unity 6.4.

Verified single-material batching behavior for maximum draw-call efficiency.

Custom collision mesh setup (Blade & Handle) for accurate physics interaction.

📦 Deliverables & Hierarchy:
The asset is structured for seamless pipeline integration:

Naming Convention: Standardized prefixes (T_ for Textures, SM_ for Meshes, COL_ for Colliders).

Texture Variants: Includes DirectX and OpenGL Normal maps, along with Unity-optimized Mask Maps (Metallic, AO, Smoothness).

Rigid Hierarchy: Parent-child setup with a centered pivot at the grip for immediate "Plug-and-Play" usability.

đź’» Software Stack:
Modeling & UVs: Blender

Texturing: Substance 3D Painter

Testing & Rendering: Unity 6