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Venom3D – Fang of the Viper | Game Ready Dagger & Scabbard | Blender & Substance 3D Painter

Fang of the Viper is a fully game-ready dagger and scabbard created as part of my ongoing hard-surface and game asset development workflow under the Venom3D brand.

The project was built from scratch with a strong focus on production-ready topology, efficient UV organization, optimized LODs, and physically based materials suitable for modern real-time rendering pipelines.

The workflow included:

• High-poly and low-poly modeling in Blender
• UV unwrapping and texel density optimization
• PBR texturing in Substance 3D Painter
• LOD generation and performance validation
• Real-time rendering and presentation

Technical Breakdown:
• Game-ready asset
• Optimized topology
• Multiple LOD levels
• Clean UV layout
• PBR workflow
• Real-time rendering pipeline compatible
• Separate dagger and scabbard hierarchy

The presentation includes hero renders, wireframe views, UV validation previews, solid viewport turntable renders, and technical optimization data used during production.

Software Used:
Blender
Substance 3D Painter

Created by Venom3D.