This project focuses on creating a detailed PBR combat knife with an emphasis on clean hard-surface modeling, efficient topology, organized UVs, and physically based texturing.
The asset was created following a High Poly → Low Poly workflow, with baked maps used to preserve high-frequency details while maintaining an optimized real-time mesh.
Technical Details
Triangles: 8,476
Texture Set: 1
Texture Resolution: 2048 × 2048
Software Used
Blender
Substance 3D Painter
This project highlights my workflow for hard-surface modeling, UV layout, baking, and PBR texturing.
Feedback is always appreciated.